Composer & sound designer scoring film, trailers, games and virtual worlds — cinematic, ambient, mystical. Available remotely, anywhere in Europe.
A {{ ostCount }}-cue game score — heavy, weather-beaten and built to escalate. Written as a set, best heard in order.
Open the OST →“Looming” (2018), published by IMCNM — International Master Class of New Music. Audio only, streaming outside YouTube.
Open on SoundCloud →I write music that carries a story — and I shape the silence around it.
Seven-plus years composing and producing original music for short films, trailers, advertisements, video games, VR applications and other visual media. My work combines strong musical storytelling with a flexible approach to different creative styles and briefs.
Ambient, cinematic, minimalist, epic, modern folk, mystical and contemporary — alongside orchestration, arrangement, sound design, MIDI programming, music editing and score preparation.
Studio One · Sibelius · Finale · Kontakt · Spitfire Audio · EastWest · Vienna Symphonic Library · Output · Heavyocity · Soundiron Aeon · iZotope · IK Multimedia
I write for directors, studios, agencies and game teams online — the brief arrives by email, the cues come back as files, and the picture never has to be in the same room as the composer.
Odesa sits in Eastern European Time, so a working day here covers London to Helsinki without anyone waiting overnight for a revision. Commissions from outside Europe are welcome too.
A Ukrainian music composer and sound designer based in Odesa, holding a master's degree in composition from the A.V. Nezhdanova Odesa National Academy of Music. More than seven years of original music for short films, trailers, advertisements, video games and VR applications, and a Grand Prix from the I. Karabits Competition of Composers in Kyiv.
Yes — remote is how I work by default. Briefs, reference calls, revisions and final delivery all happen online, so where the project is based makes no difference to the workflow.
Yes. I take commissions from anywhere in Europe and worldwide. Working from Odesa, Ukraine (EET, UTC+2/+3) means my day overlaps the full working hours of Berlin, Warsaw, Paris, Stockholm and London.
Ambient, cinematic, minimalist, epic, modern folk, mystical and contemporary — plus electronic and chamber writing. In practice that ranges from a solo piano cue to a full orchestral trailer bed, and from tense sci-fi textures to Ukrainian folk arrangement.
A brief and a deadline, plus whatever picture exists — a rough cut, animatic or gameplay capture — and any reference tracks or mood notes. Delivery specs (format, sample rate, stems) are useful up front but can follow.
Final mixes and stems as WAV or AIFF at your session's sample rate, adaptive loops and layers for games and VR, MIDI where a session is needed, and orchestral scores and parts as PDF.
It depends on length, instrumentation and how many revision rounds the picture needs. Put the deadline in the brief and you'll get a straight answer about whether it's workable before anything is committed.
Agreed per project, in writing, before work starts — scope, usage, territory and credit line all settled up front rather than after delivery.
English, Ukrainian and Russian.
Studio One as the DAW, Sibelius and Finale for notation, and Kontakt, Spitfire Audio, EastWest, Vienna Symphonic Library, Output, Heavyocity and Soundiron Aeon for sample libraries, with iZotope and IK Multimedia for processing.
Every piece published between 2017 and 2025 — film and game cues, trailer beds, folk arrangements, chamber writing and ambient work. Each title links to the recording.
Send the brief, a rough cut or just a mood reference — I reply within a couple of days. Working in Ukrainian, Russian and English.